![]() Larson reiterates this thought by asking “can you imagine how much we’d have to buff defensive character abilities to stand a fighting chance?” Characters like Caustic, Rampart, and Gibraltar that can define the line of scrimmage (for lack of a better term) lose value in how they can influence a firefight when holding a position is arguably the weakest response to an opponent. ![]() Positioning doesn’t matter if people can frequently and effectively reposition with little risk. The natural consequences (the frontline, positioning, approaches/retreat options, flanks, etc.) become muddy when extreme movement exists. Larson’s comments make sense from a design perspective. ![]() How is third party rate affected by mobility? Within a fight, how are frontlines defined? How quickly can I close the gap on an enemy? The game is designed to work well with a finite number of movement possibilities.” Why don’t we do more of that? Well, over time… mobility creep opens a pandora’s box. Mobility creep is something to be very mindful of in this game… It’s not surprising mobility legends are highly popular. This interaction is something Larson makes note of: “Path grappling past and tap-strafing back into your face with a Mastiff, or Octane cranking 90s while maintaining ridiculous speed, bring up greater gameplay concerns. Both Pathfinder and Octane benefit from the precise re-direction tap strafing offers, allowing them to outmaneuver their opponents and catch them unaware completely. The change Larson describes sounds like the mouse wheel method won’t deliver such precise mid-air turns that allow for insane, flashy outplays from characters like Pathfinder and Octane. Movement should feel unchanged for controllers and for MnK (mouse and keyboard) players who hadn’t heard of the term ‘tap-strafe’ until yesterday… The goal is to remove some of the sharpness in momentum conservation around 90° + angles… Things like wall-bounce redirect back onto that same wall should feel unchanged, but movement afforded by scroll-wheel strafing will be removed.” In a Twilonger posted to his Twitter account, Larson noted that the change to tap strafing would be an adjustment to “multiple rapid directional commands after jumping. If so, please wait a few minutes and then Force Update again.Read: - John Larson | JayBiebs September 1, 2021 Legend/stats updates might not be immediate. Please note that Apex Legends caches data. Please use only the default ones to update your stats. Please make sure that you do not use any special trackers for your legend as we cannot detect them. After selecting your default legend and desired stats, return to the main lobby and press the “Force Update” button below. Make sure to have at least the Kills tracker and Level badge selected. If you want to add or update a legend and/or specific stats for a legend, change your default legend to the legend you would like to update on the site by selecting them in the Legends menu in-game and ensuring you have the desired stat trackers applied. We can update only the legend and stats combination above. This website only records Legend statistics for your default legend and the stats currently displayed on the player card via in-game trackers.
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